IRON SIGNAL WORKS

Creative tech + full-stack execution.

Operations

Iron Signal Works is a Lisbon-based creative technology studio building web-native games, interfaces, and full-stack systems. From front-end craft to lightweight backend APIs, data pipelines, and cloud deployment, the studio delivers production-ready experiences with fast build loops and long-term maintainability.

Principles

  • Precision: clear architecture and consistent patterns.
  • Performance: fast on real networks, not just local builds.
  • Reliability: stable dependencies and tested releases.
  • Continuity: concise docs, smooth handoff, defined support.

Capabilities

  • Web & Interfaces: dashboards, microsites, and product pages built for speed and tracking.
  • Interactive: browser games, playable slices, and press-ready prototypes.
  • Audio Tech: synths, visualizers, adaptive audio, and UI sound suites.
  • Systems: Node/Express APIs, data pipelines, auth, and cloud deployments.

Stack

  • Front-end: JavaScript, TypeScript, React, Vite, semantic HTML, design systems.
  • Graphics: Canvas, WebGL/Three.js, shaders, audio-reactive visuals.
  • Runtime: Node, focused APIs, analytics hooks, internal tooling.
  • Delivery: CI/CD, edge hosting, a11y/SEO checks, performance budgets.

Proof

LCP
<2 s on 4G
Bundle
<100 KB landing
Latency
<50 ms input
A11y
WCAG 2.1 AA

Benchmarks from shipped client builds.

I collaborate with indie teams, creative studios, emerging startups, and anyone exploring interaction, audio, or browser-native tools.


Testimonials

"Speed-first storefront with realtime inventory and a lightweight admin. Launch felt effortless."
"Clean, one-page site with online bookings - fast, easy to update, exactly what we needed."
"Clear positioning, tighter messaging, and search-friendly pages that convert - delivered fast, easy to maintain."
"Band site + Stripe storefront in one - quick to update, smooth checkout, and it looks great on mobile."
"Gallery, embedded playlists, bookings and a clean shows list - easy to update and keep fresh."
"Clear, calming site with treatment info and online bookings - fast, mobile-first, and easy to manage."

Selected Work

A selection of shipped work - browser games, interfaces, audio tools, and client builds engineered with a JavaScript-first approach.

Web

Campaign pages and band hubs with story, merch, and easter eggs.

Gamma Threads - Clothing + Game
Client Build

Gamma Threads - Clothing + Game

Merch-first microsite built for limited clothing drops with an embedded arcade challenge to keep fans engaged.

Visit Site
Dead Gravel - Band + Storefront
Client Build

Dead Gravel - Band + Storefront

Band HQ and merch storefront combining shows, streaming, and Stripe checkout for direct-to-fan sales.

Backend: Stripe checkout and server integrations Visit Site
Nagasaki Sunrise - Band Page + Game
Client Build

Nagasaki Sunrise - Band Page + Game

Fan hub layering tour intel, gallery moments, merch, and a hidden mini-game for replayable lore drops.

Visit Site

Apps & Tools

Interfaces, dashboards, and microsites with production handoff.

DevBoard
Interface

DevBoard

Secure ops cockpit used to log builds, rituals, and snippet vaults so distributed squads share the same radar.

Stack: React, Node/Express, MongoDB In Production
Signal Bloom
Audio Tool

Signal Bloom

Audio-reactive bloom visualizer designed for shows and livestreams that need punchy, controllable stage looks.

Stack: TypeScript, Three.js, WebAudio Try It
NodeLab
Audio Tool

NodeLab

Semi-modular synth lab for sketching tempo-locked sequences and modulation ideas directly in the browser.

Stack: React, WebAudio Try It

Games

Playable browser-first projects with custom audio and feel.

Vault Hunter
Game

Vault Hunter

Minesweeper tribute with a radioactive flare. Built to explore time management, procedural hazards, and audio-reactive tension.

Stack: Vanilla JS, Canvas Play Now
REAKTOR 404 - Cleaners Run
Game

REAKTOR 404 - Cleaners Run

Arcade runner commissioned for a clothing collab, where you outrun containment drones as a sentient radiation blob.

Stack: Vanilla JS, Canvas, WebAudio Play Now
KOMMANDO - Fog of War
Game

KOMMANDO - Fog of War

Stealth slice testing sanity-meter gameplay, adaptive cues, and how far browser audio can stretch tension.

Stack: JavaScript, Canvas, WebAudio Beta Testing

Sound Lab

Samples, stings, and small SFX packs - quick previews below.

Playlist

KOMMANDO - Deployment Deployment cue • 0:36
KOMMANDO - Intro Intro theme • 0:45
KOMMANDO - GameOver Game over theme • 0:20
KOMMANDO - Heal Heal SFX
KOMMANDO - Land Mine Mine trigger SFX
KOMMANDO - Level Up Level up sting
KOMMANDO - Pick Up Pickup SFX
KOMMANDO - Sanity Low Low sanity alarm
REAKTOR 404 - Loop Background loop • 0:58
REAKTOR 404 - Level Up Level up sting
REAKTOR 404 - Level Up (Alt) Alternate level up sting
REAKTOR 404 - Pickup Pickup seal SFX
REAKTOR 404 - Power Up Power-up sweep
REAKTOR 404 - Count Tick Countdown tick
REAKTOR 404 - Death Fail Death sting
REAKTOR 404 - Exit Next Exit/next cue
REAKTOR 404 - Open Vault Vault opening
REAKTOR 404 - Step Soft Soft footsteps

Broadcast-compliant mixes (-23 to -24 LUFS), web-optimized assets (-22 to -14 LUFS), and game-ready stems with headroom for adaptive systems. Delivered in all formats with consistent gain, low noise, and precise 24-bit masters.

Pricing Overview

Indie-friendly entry points. Scope scales as needed.

Playable prototype - from €300
Full interactive build - from €1,500
UI sound suite - from €250

Not full pricing - ranges only. Use this to check fit before requesting a scoped estimate.

Tier Games Web / Apps Sound Lab
Entry Prototype Audit from €150
1–2 day audit with a tiny playable slice, annotated screenshots, checklist, and 30-min readout.
Not included: new features or large refactors.
Landing Page Sprint from €200
Hero, value, and CTA wired to your domain with wireframe → build, SEO, analytics hook.
Not included: brand overhaul, multi-page IA, CMS.
Jingle / Ident from €150
10–20s sting with 2 concepts, 1 revision, WAV/OGG/MP3 exports.
Not included: full SFX library or long-form score.
Core Playable Prototype from €300
Browser slice with source repo, milestone build, and handoff notes.
Not included: full content pipeline or multi-platform porting.
Website Build from €500 (typical)
3–6 pages, site map, templates, a11y/perf budgets, on-page SEO.
May include brand work and hosting; not included: complex CMS/multi-language.
SFX Pack / Theme from €300
10–20 SFX or a theme loop with naming, loudness, WAV/OGG/MP3 export.
Not included: adaptive scoring; middleware integrations in Premium.
Premium Milestone Build – scope based
Roadmap, milestone goals, instrumentation, and triage support.
Not included: long-term live-ops (care plan available).
Web System (Design System + CMS)
Component library, content model, CI/CD, hosting, and domain management.
Not included: custom SaaS backend or multi-region infra.
Audio Identity – scope based
Theme + stems + SFX kit with usage guide and mix/stem delivery.
Not included: long-form score, voiceover casting.

Entry deliverables are time-boxed (1–2 days) with written reports. Core spans 1–3 weeks with scoped builds and two reviews, and Premium is a milestone plan with roadmap, production assets, and polish passes. Lead time ~2 weeks out, 50/50 billing (Entry: 100% upfront), IP transfers on full payment, EU VAT may apply. Recent wins: LCP < 2 s on 4G, < 100 KB landing bundle, < 50 ms input latency.

Get in touch