Pedro @ Iron Signal Works

Creative technologist in Lisbon working with a JavaScript-first toolkit to build browser-native games, real-time interfaces, and custom audio systems.

My work sits at the intersection of engineering, design, and interaction.

At Iron Signal Works I focus on performant, well-instrumented builds, shaped with clear architecture and production-ready workflows.

The goal is simple: deliver experiences that feel handcrafted and remain easy for teams to extend.

Detailed background → pedropita.dev

Core

Interfaces & Web Game Production Creative Applications Audio & Media Systems

Stack

JavaScript React Vite Node.js Canvas WebGL Three.js Max/MSP WebAudio CI/CD

Practices

JavaScript React Vite Node.js Canvas WebGL Three.js Max/MSP WebAudio CI/CD

Services

Interfaces, dashboards, and audio builds shipped like product.

Games

  • Playable slices and milestone builds with tuned input feel
  • Systems design: combat, AI, UI/HUD, progression loops
  • Production assets: sprite sheets, animation sets, press kits
  • Audio integration: original SFX/music via WebAudio or middleware
  • Deliverables: source repo, builds, and handoff documentation

Interfaces & Web

  • Front-end architecture (React/TypeScript) and low-overhead JavaScript builds
  • Creative tools & data visuals with Canvas/WebGL/WebAudio
  • Performance & accessibility audits with concrete fixes
  • SEO/meta, analytics hooks, and automated CI/CD with edge caching
  • Deliverables: component library, design tokens, usage docs

Audio

  • Audio branding & idents; scoring, loops, and SFX libraries
  • Interactive/adaptive implementation for web and game engines
  • Sound QA: loudness, naming, and asset pipeline standards
  • Stems, session files, licensing terms, and integration notes
  • Deliverables: Master asset library (24-bit/48k WAV) + web variants (OGG/MP3)